Project SWG

Project SWG - Resurrecting the Galaxy

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  • New

    In the beginning, the Galaxy was barren - a lifeless void inhabited only by player characters that would pop up randomly. It seemed that a living, breathing Galaxy was lightyears away… but through the commitment of our Content Development team led by Undercova, our Galaxy has finally come to life.

    Below are a few screenshots from the PSWG Server featuring the NPC placements.

    Jabba’s Palace #1

    Jabba’s Palace #2

    The Emperor’s Retreat

    Nym’s Stronghold

    White Thranta Shipping

    Outside the Mos Eisley Starport

    Thank-you to the following contributors for helping breathe life to our Galaxy:

    [Read More]

  • Calling all Code Contributors and Developers

    At Project SWG you may or may not know that we are always on the lookout for new code contributors to help with our development of the Holocore codebase, with the new year now underway and some good progress over the last few weeks its a good time to remind everyone that we are open source and open to individuals capable of contributing to our code. Perhaps you are a former team member or someone who applied in the past but unfortuntaely never made it onto the team despite possesing the right capabilities, well now is your chance to get involved and show your true potential. You dont have to be part of the team to help out working on our code base. Whether you want to relive your love of SWG or you simply want to learn and enhance your… [Read More]

  • Greetings Galaxy,

    These are the latest developmental changes on the Holocore currently available on Project SWG's Test Server as of January 21, 2016. For more information and discussion about Project SWG's open source development: Development Discussion. The goal of this publication is an overview.

    In order to connect to our server with the new network code (TCP)
    you have to download and install our latest launcher (v. 0.9.2 and higher)!

    • Added general buildout performance improvements
    • Fixed buildout loading so it's not forever halloween
    • Improved the BuildoutLoader
    • Updated buildouts again to load more efficiently and clean up code

    • Fixed group members not properly displaying themselves
    [Read More]