NGE commits

    1. Star Wars Galaxies - An empire reworked /// Your input needed ! 220

      • Undercova
    2. Replies
      220
      Views
      23k
      220
    3. pcgoblin

    1. Choose what is next ! 5

      • Undercova
    2. Replies
      5
      Views
      1.3k
      5
    3. HarryHare

    1. Refactored radial system

      • Holocore
    2. Replies
      0
      Views
      124
    1. Completed script refactor

      • Holocore
    2. Replies
      0
      Views
      230
    1. Renamed file structure to be consistent with gradle's standards

      • Holocore
    2. Replies
      0
      Views
      106
    1. Fixed `Medic Heal Poison object doesnt get destroyed`

      • Holocore
    2. Replies
      0
      Views
      154
    1. Added comments clarifying how awareness works in TerrainMapChunk

      • Holocore
    2. Replies
      0
      Views
      105
    1. Optimized cpu and memory usage of clientdata and awareness

      • Holocore
    2. Replies
      0
      Views
      167
    1. Various code improvements and fixed abilities showing up before server restart

      • Holocore
    2. Replies
      0
      Views
      125
    1. Fixed health/action regeneration after relog in combat

      • Holocore
    2. Replies
      0
      Views
      143
    1. Fixed 'Range problems with melee'

      • Holocore
    2. Replies
      0
      Views
      127
    1. Fixed a plethora of null pointer exceptions

      • Holocore
    2. Replies
      0
      Views
      102
    1. Fixed planetary chats not being available galaxy-wide

      • Holocore
    2. Replies
      0
      Views
      127
    1. Fixed planetary chats

      • Holocore
    2. Replies
      0
      Views
      103
    1. Fixed qatool details

      • Holocore
    2. Replies
      0
      Views
      135
    1. Fixed player lookup by first name

      • Holocore
    2. Replies
      0
      Views
      117
    1. Improved ability to shutdown when requested

      • Holocore
    2. Replies
      0
      Views
      125
    1. Additional IntelliJ magic

      • Holocore
    2. Replies
      0
      Views
      125
    1. Using the magic of IntelliJ, streamlined a lot of code

      • Holocore
    2. Replies
      0
      Views
      125
    1. Misc warning fixes in PatrolAIObject

      • Holocore
    2. Replies
      0
      Views
      83
    1. Changed gradle script to use jcenter instead of local libraries

      • Holocore
    2. Replies
      0
      Views
      127
    1. Added an outbound packet lock as well as ensured all buffered outbound data is sent

      • Holocore
    2. Replies
      0
      Views
      106

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