I mentioned this before on the other forums about the areas surrounding buildings. I remember the response was that it couldn't be done, but I wondered if that has changed now.
Would be nice to have options for the areas around structures. The way it was/is that the ground becomes flattened in the buildings *footprint* and all the nice flora becomes done away with, would be good for it not to automatically do that, but also would be good to have an option to have paved/panelled ground extending around a building/structure in varying distances, determined by the player. The paved areas would make Player Cities and grouped housing look much more like Cities and dwelling areas, if all the buildings were *linked* together by city-style ground paving, excluding Tatooine from this since it would be more in-keeping with the planet not to have it.
Not having an understanding of how the programming works for this, suggest...?
1) options when placing the building to add an extended footprint or not, an extended footprint would pave the surrounding area, chosing none would leave the foliage exactly the way it is
2) paved surrounded buildings an actual different building altogether, in the same way that windowed buildings are a different craftable structure than the non windowed variants.
3) City designers then have further options to link all the buildings in Cities with more paved areas to create an authentic City look; essentially linking the paved footprints already there (could be done the same way that City planners can add momumnets /gardens etc, obviously with no limit as to how much can be linked together so long as it is within the Cities boundaries).