Star Wars Galaxies - An empire reworked /// Your input needed !

  • the problem with the nge and pvp was how exploitable the actual world was, people warping through walls and glitching across the screen in restuss, those need to be corrected.all you need to do is hop on a mount run into the wall and get off it really fast and you warp through.

  • then you might even have the insta heals that happen during combat, i cant recall what skill allows you to use the bacta tank in combat, give me a few hours in game and ill tell you exactly how its done again.

  • the problem with the nge and pvp was how exploitable the actual world was, people warping through walls and glitching across the screen in restuss, those need to be corrected.all you need to do is hop on a mount run into the wall and get off it really fast and you warp through.

    then you might even have the insta heals that happen during combat, i cant recall what skill allows you to use the bacta tank in combat, give me a few hours in game and ill tell you exactly how its done again.

    Yeah, I remember people using walls as a means to avoid Bounties and getting killed as a whole, bacta tank however I never really heard about that one, I know that it heals all health in a pinch, but has a long cool down and it can be only done out of combat.

  • I think the networking and concurrency issues SWG had as a whole..... the rubber-banding for example... sometimes it appearing to be different times of day on the same planet for different characters


    but his may be limitations built into the client

    Don't mind me I'll just lurk here

    Characters: Orz Fauz, Erov Ogmi, Melissa Mao, Aneirin, Itachi Yuutsu, Ozedr, Tipyn O'Pishyn

  • I think the networking and concurrency issues SWG had as a whole..... the rubber-banding for example... sometimes it appearing to be different times of day on the same planet for different characters


    but his may be limitations built into the client

    the time was the same on the whole planet for everyone


    it was only different when events were active. specially Galactic Moon Festival ... then Mos Eisley was in a bubble ... and it was always night time. so everything in a like 500m circle around center of mos eisley was inside this bubble. once you crossed that border ... you had magically normal planeteray time again

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    Characters: Bipolei (Officer) /// Undercova Brother (Medic)
    Server: Europe - Infinity /// Europe - Farstar /// Europe - Chimaera
    Guild:
    HAWK

  • Yeah, I remember people using walls as a means to avoid Bounties and getting killed as a whole, bacta tank however I never really heard about that one, I know that it heals all health in a pinch, but has a long cool down and it can be only done out of combat.

    yeh the bacta tank exploit was a very hush hush exploit , still is even on legends

  • I think it would be great if resources were allowed to spawn more than once. then, maybe we wouldn't need names like Vewalaiam and Triheapop. there were even weirder ones. Also, make resource spawns last longer.

  • there were some resource names that came afoul of the profanity filter....

    Don't mind me I'll just lurk here

    Characters: Orz Fauz, Erov Ogmi, Melissa Mao, Aneirin, Itachi Yuutsu, Ozedr, Tipyn O'Pishyn

  • Something I think that should be looked at, is bringing back the "Optional" looted Armor Components. (Rancor Hide, Nightsister Armor Shards, Ect)

    If you still had any of these components from Pre-CU or CU, their stats were immediately converted to a Health+ stat but could still be crafted into NGE armor cores, and armor.

    I say bring this back, but go one better... instead of Armor Encumbrance with the +/- Health/Stamina/Mind - have +/- Terrain Negotiation, and/or Fire, Disease, Poison Resistance.

    Would at least help make Armor as more than an appearance thing. (Certain armor types could naturally have better Terrain Negotiation, but terrible Disease resistance or Fire resistance, ect...)

    But obviously still keep appearance tab, so people can wear the armor they like, while wearing armor that has the stats that work best with their character build...

    Numbers would be based on how things balance out, and how much of each +/- stat affects gameplay (depends on Devs and Community preference.)


    I'd like to see getting "special" armor for more of a reason than "it looks good".

  • we can add ANY stat we want on existing or new items. And yes personally I prefer having more special stats on looted items ... like you listed up

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    Characters: Bipolei (Officer) /// Undercova Brother (Medic)
    Server: Europe - Infinity /// Europe - Farstar /// Europe - Chimaera
    Guild:
    HAWK

  • Guild Specialisations and guild perks/items


    maybe guild faction?

    Don't mind me I'll just lurk here

    Characters: Orz Fauz, Erov Ogmi, Melissa Mao, Aneirin, Itachi Yuutsu, Ozedr, Tipyn O'Pishyn