Project SWG's 2019 progress conclusion

Server

Server upkeep can be costly on a monthly basis, and thanks to our generous followers we are able to maintain our server. We have switched to a better provider and reduced the cost the required amount to keep Project SWG up and running!

The server itself has been also improved after switching providers, along with our website to make both work more efficient and further better our services with the continual development on the server itself.


Holocore

We are happy to announce that CU + NGE development are about to be merged / CU and NGE server version into one code. It will be a challenge, but the benefits will be bigger, with the simple config setting in server allows you to choose between CU and NGE bootup, while the launcher auto detects which version is running.

We also switched from Bitbucket to Github. Github recently added some nice features that come in very handy.


Content

We are coding the whole Project by hand, and we want to make the server optimal for stability, and for additions that may be later added for future content. We have made each planet become more lively with patrolling NPC's that travel around the cities, updating spawners for more accurate respawns, improving NPC's reactions and interactions in combat, armor protection values for armor and robes, and adding variables for improvements in combat.




Launcher

The launcher got an update with fast protocol, making communication between client and server faster.


The Launcher Tutorial MK2 Video Is Up!


Community

We have reached 700 followers on Twitter, and have over 2,000 follows on our new Facebook account. We appreciate everyone who has followed us for all these years for the development of Project SWG!


We have come a long way since SWG's shutdown, and we look forward to what 2020 will bring to Project SWG. We thank everyone for your continued interest in the Project, and we shall see you all next year!

    About the Author

    I'm a diehard Bounty Hunter, and also a 6 year veteran. I originally started in July 2005, on Wanderhome for almost 2 years, and eventually landed on Sunrunner when the Complete Online Adventure pack was released. I played up until June 28, 2011 which would be the last time I logged out on Live.


    If in any case you need to directly contact me, please email grumpygamer@sbcglobal.net, and I will respond as soon as I can.

    Tosteto Community Relations

    Comments 6

    • BTW GREAT JOB GUYS. I am proud to be a member of your community and see you will not let the official code being leaked out stop you from this project.

    • One question out of pure curiosity since I'm not as familiar with java as i am with c++. With both games merged and working on a singular code. Would that mean your able to insert the instances from nge to cu?

      • I'm not a 100% certain, but I know that both emulators for NGE and CU will somehow coincide with each other. Adding anything from either eras to one another I'm not certain would work, only Ziggy who is head of the CU coding and Obique who's the NGE coder would truly know.

    • Keep up the amazing work guys. Can't wait to see the updates you will make to the server to restore this great game from the Jedi archives

    • Thank you for the update, Tosteto. I noticed the monthly donation goal lowered to 80 credits... I mean 80 dollars.

      • Ah, someone finally noticed and spoke up, yes we’ve managed to haggle with the Jawa Tech Services and got a better deal on our provider. Now, if it was 80 credits in SWG terms, that would be one heck of a deal.